Sunday, December 13, 2015

Super Mario Bros. (1985)

Super Mario Bros. was one of the first video games I ever played. The tune is probably one of the catchiest video game tunes, and easily one of the most memorable tunes that has ever come.

Okay, now that that's been said, check out this awesome drum cover montage of the theme song by an awesome Italian drummer!

Pretty awesome, right?

The gameplay of Super Mario Bros is basically very simple by definition: Run, jump, land. Rinse and repeat to complete each level. Sounds simple enough, right? Don't get cocky. It isn't as easy as it sounds. The game starts out easy, but gets more difficult as you progress because there are tons of different enemies and levels to complete. The game makes it even more challenging because each level has a timer counting down to zero, and you automatically die if it reaches zero. Also, you don't have a health meter, so you die if you touch any of the enemies by running into them. You can kill most of them by stepping on their heads, but if you misstep, it's all over for you for that life. It's really difficult, in other words. But that's what made it fun, and extremely addicting!

The overall point of the game is to free the princess from capture, and you can only do that by completing all of the levels in the game, and killing the main boss, Bowser, inside his castles at the end of each world. I never got that far in the game when I was playing it, but I believe that there are 9 worlds in the game, and each world has something like 4 or 5 levels to complete. It was really difficult to play, because each world looks different and contains new enemies that are harder to kill, or impossible to kill, so you have to dodge them and get past them by running under them or jumping over them.

Basically, in a nut shell, it is a simple game, but contains very difficult gameplay. And I loved playing it when I was a kid. It has been succeeded by several, SEVERAL games, and those games are also difficult, but still basically contain the same basic mechanics.

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